A Continuum of Tiles

The hat is one point on a continuous path, and almost every point works

The Hat Is Not a Special Shape

It is tempting to read the hat as a lucky find — one precise polygon out of the uncountably many, sitting alone. It is not. The hat is one point on a continuous path of thirteen-sided polygons that all have the same angles and differ only in the lengths of two classes of edge, and the 2023 paper proves that almost every point on that path is an aperiodic monotile.

Write the two lengths as a and b, and the family is Tile(a, b). The hat is Tile(1, √3). The turtle is Tile(√3, 1). Everything between them works, and the two exceptions are the ends.

Two Numbers, One Shape

The sliders below move a and b. Nothing else changes: thirteen vertices, the same thirteen angles, and a simple polygon at every setting. The two area readouts are computed by different routes — a closed formula, and a shoelace sum over the polygon’s actual coordinates — and can be watched agreeing.

13
vertices, at every a and b
14.018507
area, from 2√3a² + 3ab + √3b²
14.018507
area, from the polygon
8.0936
area in kites
3
distinct edge lengths
yes
simple polygon
hat
nearest named member
0.018
distance to it

Only the two lengths move. The vertex count stays at thirteen, the interior angles never change, and the tile stays a simple polygon everywhere on this range — 400 members on a grid from 0.2 to 4 in each parameter were checked and none of them crosses itself. The two area columns are computed by completely different routes and agree to every digit shown.

Try it: Jump between the three named members with the buttons, then drag somewhere in between and notice that the result looks entirely reasonable — no worse a shape than the hat, and by the paper’s theorem just as aperiodic. The faint outlines behind the tile are the three named members, so you can see how far you have moved.

Why the Family Exists

There is no reason to expect this to work. A closed polygon needs its edge vectors to sum to zero. Multiply six of its edges by 1.4 and leave the other seven alone, and the shape should fly open.

It does not, because each class of edge closes on its own. Take the six b-edges, lay them nose to tail, and they come back to the origin. Take the a-edges, counting the double-length one twice, and so do they. Two loops, each shut. Scaling either loop leaves it shut, so the tile stays shut too.

7
edges in class a
6
edges in class b
2.2e-16
worst closure gap, in double precision
13
edges in all
Both classes close on their own. Laid nose to tail, each returns to the origin — the gap is 2.2e-16, which is as close to zero as double precision gets. Scale either class by any factor and it still closes, so the tile still closes. That is the entire mechanism behind the family.

Reading round the hat from its first vertex, the edge classes go b a a b b a a b b a a2 a b — six of class b, six single edges of class a, and one edge of class a at double length, where the kite decomposition puts two collinear kite edges. Thirteen sides, fourteen unit edges. Drag the scale and watch the loop grow while staying shut.

Try it: Look at each class separately, then both, then drag the scale. Each chain is a closed loop that grows and shrinks without ever coming apart. The closure gap is around 2 × 10⁻¹⁶ — which is zero, as exactly as double-precision arithmetic can say it.

The Whole Parameter Plane

Because every vertex is linear in a and b, the area is a quadratic form: 2√3·a² + 3ab + √3·b². All three coefficients are positive, so the area is positive everywhere in the quadrant and no member ever degenerates. The tile grows and shrinks smoothly across the whole plane.

hatTile(1,1)turtlea →b →
0.33–73.77
area across the grid
8 / 10
kites for the hat / the turtle
2.1e-14
worst closed-form disagreement
all simple
over 576 members

The area is 3.4641a² + 3ab + 1.7321 — that is 2√3, 3 and √3. Every coefficient is positive, so the area is positive everywhere in the quadrant and no member of the family degenerates: the tile grows and shrinks continuously and never collapses. Hover a cell to read its area. The three circles are the named members; everything between them is a tile nobody has bothered to name.

Try it: Hover across the map and watch the area move continuously. The three circles are the shapes with names; the other several hundred cells are perfectly good tiles that nobody has needed to name. The closed form and the measured area disagree nowhere on the grid by more than floating-point noise.

What Stays Fixed

A family needs something to hold it together, and here it is the angles. They never move. Every member has the same thirteen interior angles, every one a multiple of 30°, four of them reflex. Only the distances between the corners change.

240°90°240°90°120°270°120°90°120°270°120°120°90°
membershortest edgelongest edgelargest angle drift from the hat
the hat1.00002.0000< 1e-9°
Tile(1,1)1.00002.0000< 1e-9°
the turtle1.00003.4641< 1e-9°
a: 0.4, b: 2.60.40002.6000< 1e-9°
a: 2.6, b: 0.40.40005.2000< 1e-9°
a: 3, b: 33.00006.0000< 1e-9°
a: 0.25, b: 0.90.25000.9000< 1e-9°
a: 1.7, b: 2.21.70003.4000< 1e-9°
13
interior angles
1980°
summing to (13 − 2) × 180
4
reflex corners
< 1e-9°
worst drift over every sample

Every angle is a multiple of 30 degrees, which is what lets the tile meet itself in so many ways. Four of the thirteen exceed 180° and are shown in red — the tile is markedly non-convex at both ends of the family and everywhere between. Walking from the hat to the turtle changes the shortest edge from 1 to 1.7321 and the longest the other way, and moves no angle at all: every drift here is below a billionth of a degree, which is to say it is the last bit of a double rather than a difference in the shape.

Try it: Read the drift column. Walking from a tile with edges seven times as long as another’s moves not a single angle by more than a rounding error. Angles are what determine how tiles can meet, which is why the whole family behaves alike and why proving the result for one point nearly proves it for all of them.

The Exceptions, and the Point

Two points on the path do not work: the ends, where one of the two lengths reaches zero and the shape stops being a thirteen-gon. Tile(1, 0) is a chevron and Tile(0, 1) is a comet, and both tile the plane periodically. Everything strictly between them is an aperiodic monotile, the hat and the turtle among uncountably many others.

Which reframes the sixty-year search. The answer was not a needle in a haystack. It was a continuum, and the difficulty was never that einsteins are rare — it was that nobody knew where to look, and the shape, once found, took eight kites and a pair of scissors. Then it took four mathematicians and a hundred pages to prove that what David Smith had noticed was true.

Key Takeaways

  • The hat is Tile(1, √3) — one point on a continuous two-parameter family of thirteen-sided polygons, with the turtle at Tile(√3, 1) and the spectre’s skeleton at Tile(1, 1)
  • The family exists because each edge class closes — the a-edges sum to zero on their own and so do the b-edges, so either can be scaled and the polygon still shuts
  • The angles never change — the same thirteen, all multiples of 30°, four of them reflex, at every point of the family
  • The area is a positive quadratic form — 2√3·a² + 3ab + √3·b², so no member degenerates anywhere in the quadrant
  • Almost every member is an einstein — the exceptions are the two ends, where a length reaches zero and the tiling becomes periodic

See also: Symmetry for the wallpaper groups a periodic tiling has to belong to, and Fractals for other objects built by substitution.